![]() ![]() ![]() These are individual rooms of varying sizes, connected with corridors and populated with enemies and collectibles. ![]() As stated already, the action takes the form of a rogue-like dungeon crawler where you move through a series of ever-changing, randomly generated levels. This, predictability enough, brings me to the subject of the actual gameplay. It was also a nice example of LGBT representation that didn't feel forced or stereotypical, at least to me, and as a mechanic for pushing forward the game, it worked admirably as I eagerly awaited the next chunk of story after each floor. Although it does have a bit of a budget presentation, I felt the story was rather well done, actually rather cute and quite heartwarming. Told through flashbacks, and utilizing a series of anime-styled static images and some rather good voice acting, we see the relationship develop, discover how the pair met, and uncover the history of both characters. I don't want to spoil the story but it's quickly established that the pair have fallen for each other. Only then will the Sword work, only then can she raise the corpse, and only then will she be reunited with her lost love.īecause that's what Koko, the dead character is to our heroine Tama. Here she must beat each floor's guardian, make her way to the Necromancer himself, and take his power for her own. It tells her that if she wants to resurrect her companion, she'll need to power up the Sword, and to do so she must travel through each level of the Tomb. And nothing happens.įilled with despair and overcome with disappointment, Tama is at her wit's end, when suddenly a demonic voice fills the room. With the prize she seeks in hand, she heads back to the altar and focuses the vast power of the weapon upon the corpse lying upon it. She finds a chamber with a powerful artifact in it: the titular Sword of the Necromancer. After being guided through the basics, shown a few weapon types, and fighting a few monsters, she stumbled upon the reason she's here. She carries with her the body of someone dear to her and after placing it upon the altar of the throne room she sets out to complete the level that serves as the game's tutorial. Instead, she seeks out the same thing that has brought countless adventurers here throughout history she wants the power to revive the dead. She isn't seeking treasure, power, or fame though. You play the role of Tama, a lifelong thief, rogue, and scoundrel she has made the perilous journey to discover the location of the Legendary Tomb of the Necromancer. Sword of the Necromancer, however, employs a gimmick that (on paper at least) makes it appear different enough to stand out in a flooded marketplace.īefore I get to this gimmick though, we'll get the story out of the way first. Right now it seems we get a new one on an almost weekly basis, with many unfortunately feeling like almost direct clones of the best of the bunch. However, there's one genre that seems to have it beat hands down: The rogue-like dungeon crawler. A couple of reviews ago while writing about Cathedral, I happened to mention how the Metroidvania genre has exploded in recent years with new games appearing regularly to swell the already massive number of available titles. ![]()
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